That is not going to change, so either deal with it or move on. I provided a answer mentioning that several patches ago weapon dmg of small weapons was penalised vs medium and large hulls and that happened to make what you want harder - having very cheaps ships take out medium or large ones with great ease, making progression and risk almost irrelevant. I think you already made a somewhat similar post, ad got it answered, and still comeback. and the whole fight is me constantly pushing for position. but I learn that it simply isnt a viable ship because the medium combat ships can generally keep you on their nose. Originally posted by imdavidfindley:i like the eagle because I play VR. That way you don't stand in front of your enemy, yet you keep pointing at it.īut if you want to have a more powerful ship, then go and buy the more powerful ship! Eagle is not it, and it's not supposed to be it. You can strafe while correcting your nose position with a pitch control. It's a constant power priorities play, redirecting the power when it's needed the most at every moment of your fight.Īnd don't forget about your thrusters. I usually change pip priorities 2-3 times during one jousting pass. Especially when your ship is weaker than your enemy is. Secondly, a constant pip management is very important to gain an extra advantage during a fight. Why do you put a turreted weapon in it?! In your Eagle you can turn your nose at your enemy faster than the turret would! Your Eagle is one of the most agile ships in the game. They are useful on large ships that have a very bad agility. When your skills are not adequate yet - don't attack ships that you can't handle.įirst of all - turreted weapons are the weakest. Small ships are viable against bigger ones, when you know what you are doing with it. Look, I'm not asking you to turn the asp explorer or the orca into fighting machines.but the small fighters? eagle, viper, cobra? they should have SOME kind of advantage, besides being target practice. If I want to pvp I have to buy one of these 5. so at this point I have to break down and buy one of the 5 medium combat ships. so fine, I can go without shields.until I show up at a resistance pocket and I immediately have every missile in the fleet fired at me. (like the pips on engines matter AT ALL in terms of positioning advantage.). OH and PS, in order to afford weaponry effective against larger ships, I have to sacrifice shields.so I play with 3-4 pips on engines and 2-3 on weapons. I really wish the eagle craft were more viable. and then even if I do manage to cripple a challenger, then it takes like 5 minutes of pounding to finally destroy it. (and of course when it does go down, it is hardly of any benefit. I have a turreted beam laser on top and two super penetrator, grade 3 rails on bottom.but not only is actually hitting the target almost impossible when you're trying to stay out of the nose of a challenger, but I apparently have to hit a module 5 times before it goes down. Of course the armor is a problem so I decided to go railguns.
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